by adding some silhouette and spikey variation it looks a little more geonosis. starting to look a little better
by adding some silhouette and spikey variation it looks a little more geonosis. starting to look a little better
Adding in a custom skybox for Geonosis was one of the easiest things to do on this project. I had never made a custom skybox for a map before. So plus one for doing something new and expanding my skill set.
ehh.. this project was over scoped for me.. and at this point i just want to be done
small updates. working on the arena back walls. moved the sun. will do a custom geonosis skybox texture next.
Experimenting with the underground area. This is the area under the arena floor, where extra zombies will spawn. A combination of the geonosian hives and eggs. Maybe a small section to the droid factory parts from episode 2.
I continued bringing in some custom textures for the map. I ripped more textures from Republic Commando and did some minor photoshop work on them. Going into a little detail on the process. This first batch of textures I screen grabbed from the unreal editor for republic commando. Edited in photoshop, then imported into hammer. It should be enough for me to texture the map. If there is some glaring missing texture that I can’t live without, then I will address after my attempt to texture the map using this texture set here first.
And then just to get started, and see some improvement on the map, I textured the arena.
Fixing the light issue
2 hrs
It was an issue with the angled stadium seating that was a world brush chopping up the bsp tree
Turned them into “func detail” ents as so they no longer chopped up the world…
Pc prob couldn’t handle the math
Left them on initially to make more areas to chop up the map, but prob dont need
That piece would probably be a maya prop anyway
With manually drawn area portal cut offs?
But the map is mostly open air, so the whole thing would prob render
Only the back tunnels and basement would benefit from the old school quake room by room level design engine
Still dark, but fixed
Will adjust light source next.
Then cont texturing
I want at least the outside sun light source, so texturing / screenshots will look nicer
Started texturing