Monthly Archives: July 2015

Link – Awesome Guide for Multiplayer Design

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Bobby Ross, who has a profile picture referencing one of my favorite painters of all time, was a World Builder on Firefall and a World Designer on Star Wars: The Old Republic.  He currently keeps a blog teaching Level Art & Design through infographics. He recently wrote and published an article about Multiplayer Level Design on Gamasutra. Its definitely worth the read. It’s a pretty legit serving of awesome sauce.

Check it out now: Bobby Ross’s guide to multiplayer level design

 

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Link – MapCore: Source Lighting Technical Analysis: Part One

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This is a pretty sweet article about the lighting in the source engine written by leplubodeslapin over on MapCore. I totally learned a bit more about lighting in the engine and lightmaps in general. The animated graphics in the article definitely helped. While it got a bit “mathy”, I’d say it was worth the read and a definite recommend. Check it out if you think the Source Engine or game engine lighting in general is interesting.

MapCore: Source Lighting Technical Analysis: Part One

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Version 09 of the map is out

Did some work on bombsite B today. Check out our CSGO contest entry here: https://www.mapcore.org/topic/19197-wip-de_plateau/#comment-399515

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Subscribe to the map here: http://steamcommunity.com/sharedfiles/filedetails/?id=467176721