Continuing with texture work

I continued bringing in some custom textures for the map. I ripped more textures from Republic Commando and did some minor photoshop work on them. Going into a little detail on the process.  This first batch of textures I screen grabbed from the unreal editor for republic commando. Edited in photoshop, then imported into hammer. It should be enough for me to texture the map. If there is some glaring missing texture that I can’t live without, then I will address after my attempt to texture the map using this texture set here first.

And then just to get started, and see some improvement on the map, I textured the arena.

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