Category Archives: Interesting Reads

Intro to Optimizing Maps in Source

Nice informative article that uses simple terms, useful metaphors, and eye catching visuals to describe the complected topic of BSP trees and VIS leaves that make modern 3D first person shooters possible. If you are interested in the topics, then this is a definite read. Read time is about 5 minutes.

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Game Banana: “Demystifying Source Engine Visleaves”

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Link – MapCore: Source Lighting Technical Analysis: Part Two

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I finally got a chance to read Part Two of leplubodeslapin‘s Source Lighting Technical Analysis series over on MapCore. This one focused more on model lighting in your maps for Source Engine. Might be worth the quick read if you are interested. The article isn’t that long.

MapCore: Source Lighting Technical Analysis: Part Two

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Link – Awesome Guide for Multiplayer Design

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Bobby Ross, who has a profile picture referencing one of my favorite painters of all time, was a World Builder on Firefall and a World Designer on Star Wars: The Old Republic.  He currently keeps a blog teaching Level Art & Design through infographics. He recently wrote and published an article about Multiplayer Level Design on Gamasutra. Its definitely worth the read. It’s a pretty legit serving of awesome sauce.

Check it out now: Bobby Ross’s guide to multiplayer level design

 

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Link – MapCore: Source Lighting Technical Analysis: Part One

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This is a pretty sweet article about the lighting in the source engine written by leplubodeslapin over on MapCore. I totally learned a bit more about lighting in the engine and lightmaps in general. The animated graphics in the article definitely helped. While it got a bit “mathy”, I’d say it was worth the read and a definite recommend. Check it out if you think the Source Engine or game engine lighting in general is interesting.

MapCore: Source Lighting Technical Analysis: Part One

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