by adding some silhouette and spikey variation it looks a little more geonosis. starting to look a little better
Adding in a custom skybox for Geonosis was one of the easiest things to do on this project. I had never made a custom skybox for a map before. So plus one for doing something new and expanding my skill set.
I continued bringing in some custom textures for the map. I ripped more textures from Republic Commando and did some minor photoshop work on them. Going into a little detail on the process. This first batch of textures I screen grabbed from the unreal editor for republic commando. Edited in photoshop, then imported into hammer. It should be enough for me to texture the map. If there is some glaring missing texture that I can’t live without, then I will address after my attempt to texture the map using this texture set here first.
And then just to get started, and see some improvement on the map, I textured the arena.
Fixing the light issue
It was an issue with the angled stadium seating that was a world brush chopping up the bsp tree
Turned them into “func detail” ents as so they no longer chopped up the world…
Pc prob couldn’t handle the math
Left them on initially to make more areas to chop up the map, but prob dont need
That piece would probably be a maya prop anyway
With manually drawn area portal cut offs?
But the map is mostly open air, so the whole thing would prob render
Only the back tunnels and basement would benefit from the old school quake room by room level design engine
Still dark, but fixed
Will adjust light source next.
Then cont texturing
I want at least the outside sun light source, so texturing / screenshots will look nicer
I did some work on the “grey box” stage. Blocked out some important areas, then worked on getting the game into a minimum playable state. Side note, for your reference… making 90% of a map in hammer circular is a pain when working on grid. I do not recommend. Maybe pick some major grid points and make most of it a model in maya or something.
Some other notes I took when I was working on this part during Christmas break.
Here are some screen shots:
I’ve been working on a survival map for Left 4 Dead 2. It’s another Star Wars themed location, Echo Base on Hoth. Placed during the invasion of the Empire and the Rebels evacuation. I think this is a perfect survival scenario. It fits the similar themes and action of classic last hold out stands such as the battle of the Alamo, Thermopylae, or another L4D2 favorite Helm’s Deep from Lord of the Rings. I hope to bring this battle to life… or dead, lol, and create a fun experience and another Star Wars fantasy. Some of you have already seen me posting pictures on social media such as facebook and twitter. I decided to catch up my blog and post pictures and updates here as well. Here are the photos I have collected so far.