Tag Archives: 3Dmodeling

Fixing the light issue

Fixing the light issue

 

2 hrs

  • It was an issue with the angled stadium seating that was a world brush chopping up the bsp tree

  • Turned them into “func detail” ents as so they no longer chopped up the world…

  • Pc prob couldn’t handle the math

  • Left them on initially to make more areas to chop up the map, but prob dont need

  • That piece would probably be a maya prop anyway

    • With manually drawn area portal cut offs?

    • But the map is mostly open air, so the whole thing would prob render

    • Only the back tunnels and basement would benefit from the old school quake room by room level design engine

  • Still dark, but fixed

  • Will adjust light source next.

  • Then cont texturing

  • I want at least the outside sun light source, so texturing / screenshots will look nicer

49omZWMYFi8MvNEr4n0GiXH5wa6nZQvsoDksH4t1XW-YlPpfHkDSbKMBGtnIoReZyyXqeyUer-hLxBCt0eXpTsSbmYLfwqRfGaMJspKEwdWEogkYRYpY6kU3TzJAbu_Tr1mIhBDj

Tagged , , , , , , , , , , , , , , , , , , , , ,

Started Texturing

Started texturing

  •  2 custom textures. Based from republic commando, brought into photoshop
  • Had some issues with the sun… light env
  • Spent too much time trying to debug it
  • I wanted non “full bright” to get a better screenshot with the new textures….
    • Eh, prob not worth the time at this stage

Tagged , , , , , , , , , , , , , , , , , , , ,

Grey Box Stage

I did some work on the “grey box” stage. Blocked out some important areas, then worked on getting the game into a minimum playable state. Side note, for your reference… making 90% of a map in hammer circular is a pain when working on grid. I do not recommend. Maybe pick some major grid points and make most of it a model in maya or something.

Some other notes I took when I was working on this part during Christmas break.

  • Having the pressing deadline of the week between xmas and new year, i found myself looking at stuff in the editor and going, “uhh, eem.” a lot. And just staring at an object / layout until I found the best way to build it. Or even approach to build it. A more detailed drawing would have probably eliminated that “meandering phase”
  • For example, my drawing had “place VIP seat box” here, and “make it look like movie” but it didn’t really say more than that… so i spent a lot of time re watching that scene and kinda building it from the movie. Maybe I would have been able to grey box it faster if this was one of the sections that was zoomed in on during  the expanded level bible, with a more detailed layout drawing of this sub sectionz.

Here are some screen shots:

Tagged , , , , , , , , , , , , , , , , , ,

L4D2 Hoth Survival Map WIP

I’ve been working on a survival map for Left 4 Dead 2. It’s another Star Wars themed location, Echo Base on Hoth. Placed during the invasion of the Empire and the Rebels evacuation. I think this is a perfect survival scenario. It fits the similar themes and action of classic last hold out stands such as the battle of the Alamo, Thermopylae, or another L4D2 favorite Helm’s Deep from Lord of the Rings. I hope to bring this battle to life… or dead, lol, and create a fun experience and another Star Wars fantasy. Some of you have already seen me posting pictures on social media such as facebook and twitter. I decided to catch up my blog and post pictures and updates here as well. Here are the photos I have collected so far.

Tagged , , , , , , , , , , , , , , , ,

Princess Leia Survivor update

Did some practice, testing, experimenting with reworking the skeleton of the model. You can see the difference in these two screenshots. The right hand has all the work on it. The left hand still looks like poo poo.

Tagged , , , , , ,

Kylo Ren Lightsaber Aug. 15, 2016 update

I’m pushing myself so hard so I can finish this project. I can’t see the end yet, but I’m getting closer.

kylo_ren_saber_08_15_16

Tagged , , , , , , , , , , , ,

Kylo Ren Lightsaber WIP update 08_08_16

Eh. Still not the greatest fan of texturing. I’ve think I’ve learned what “needs” to be textured and what I can get away with as “solid material colors” for future projects. Did some more work on the front of the saber.

Kylo Ren Lightsaber WIP

Tagged , , ,

Kylo Ren Lightsaber 6_8_16 Update

Worked on the “grip” part today. I’m not very good at creating textures from scratch, so why should I? I’m a modder! So I took a few base textures, photoshopped them, and edit it till it looks awesome! Used a lot of photoshop techniques for this guy.

Kylo Ren Lightsaber WIP - nick buonarota

Kylo Ren Lightsaber WIP – nick buonarota

Tagged , , ,