Tag Archives: game art

Fixing the light issue

Fixing the light issue

 

2 hrs

  • It was an issue with the angled stadium seating that was a world brush chopping up the bsp tree

  • Turned them into “func detail” ents as so they no longer chopped up the world…

  • Pc prob couldn’t handle the math

  • Left them on initially to make more areas to chop up the map, but prob dont need

  • That piece would probably be a maya prop anyway

    • With manually drawn area portal cut offs?

    • But the map is mostly open air, so the whole thing would prob render

    • Only the back tunnels and basement would benefit from the old school quake room by room level design engine

  • Still dark, but fixed

  • Will adjust light source next.

  • Then cont texturing

  • I want at least the outside sun light source, so texturing / screenshots will look nicer

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Started Texturing

Started texturing

  •  2 custom textures. Based from republic commando, brought into photoshop
  • Had some issues with the sun… light env
  • Spent too much time trying to debug it
  • I wanted non “full bright” to get a better screenshot with the new textures….
    • Eh, prob not worth the time at this stage

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Kylo Ren Lightsaber Aug. 15, 2016 update

I’m pushing myself so hard so I can finish this project. I can’t see the end yet, but I’m getting closer.

kylo_ren_saber_08_15_16

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Kylo Ren Lightsaber 6_8_16 Update

Worked on the “grip” part today. I’m not very good at creating textures from scratch, so why should I? I’m a modder! So I took a few base textures, photoshopped them, and edit it till it looks awesome! Used a lot of photoshop techniques for this guy.

Kylo Ren Lightsaber WIP - nick buonarota

Kylo Ren Lightsaber WIP – nick buonarota

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