by adding some silhouette and spikey variation it looks a little more geonosis. starting to look a little better
by adding some silhouette and spikey variation it looks a little more geonosis. starting to look a little better
Adding in a custom skybox for Geonosis was one of the easiest things to do on this project. I had never made a custom skybox for a map before. So plus one for doing something new and expanding my skill set.
Fixing the light issue
2 hrs
It was an issue with the angled stadium seating that was a world brush chopping up the bsp tree
Turned them into “func detail” ents as so they no longer chopped up the world…
Pc prob couldn’t handle the math
Left them on initially to make more areas to chop up the map, but prob dont need
That piece would probably be a maya prop anyway
With manually drawn area portal cut offs?
But the map is mostly open air, so the whole thing would prob render
Only the back tunnels and basement would benefit from the old school quake room by room level design engine
Still dark, but fixed
Will adjust light source next.
Then cont texturing
I want at least the outside sun light source, so texturing / screenshots will look nicer
Started texturing
I can see the end. Now first person arms.
I’m pushing myself so hard so I can finish this project. I can’t see the end yet, but I’m getting closer.
Worked on the “grip” part today. I’m not very good at creating textures from scratch, so why should I? I’m a modder! So I took a few base textures, photoshopped them, and edit it till it looks awesome! Used a lot of photoshop techniques for this guy.