Tag Archives: Game Design

Fixing the light issue

Fixing the light issue

 

2 hrs

  • It was an issue with the angled stadium seating that was a world brush chopping up the bsp tree

  • Turned them into “func detail” ents as so they no longer chopped up the world…

  • Pc prob couldn’t handle the math

  • Left them on initially to make more areas to chop up the map, but prob dont need

  • That piece would probably be a maya prop anyway

    • With manually drawn area portal cut offs?

    • But the map is mostly open air, so the whole thing would prob render

    • Only the back tunnels and basement would benefit from the old school quake room by room level design engine

  • Still dark, but fixed

  • Will adjust light source next.

  • Then cont texturing

  • I want at least the outside sun light source, so texturing / screenshots will look nicer

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Started Texturing

Started texturing

  •  2 custom textures. Based from republic commando, brought into photoshop
  • Had some issues with the sun… light env
  • Spent too much time trying to debug it
  • I wanted non “full bright” to get a better screenshot with the new textures….
    • Eh, prob not worth the time at this stage

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Design Sheet – Revision 1

I had some friends give me feedback on the “one sheet”. Here is the new revised version. I’m not sure if it’s better or not, but they seem to agree it is better.

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L4D2 Hoth Survival Map WIP

I’ve been working on a survival map for Left 4 Dead 2. It’s another Star Wars themed location, Echo Base on Hoth. Placed during the invasion of the Empire and the Rebels evacuation. I think this is a perfect survival scenario. It fits the similar themes and action of classic last hold out stands such as the battle of the Alamo, Thermopylae, or another L4D2 favorite Helm’s Deep from Lord of the Rings. I hope to bring this battle to life… or dead, lol, and create a fun experience and another Star Wars fantasy. Some of you have already seen me posting pictures on social media such as facebook and twitter. I decided to catch up my blog and post pictures and updates here as well. Here are the photos I have collected so far.

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Link – Awesome Guide for Multiplayer Design

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Bobby Ross, who has a profile picture referencing one of my favorite painters of all time, was a World Builder on Firefall and a World Designer on Star Wars: The Old Republic.  He currently keeps a blog teaching Level Art & Design through infographics. He recently wrote and published an article about Multiplayer Level Design on Gamasutra. Its definitely worth the read. It’s a pretty legit serving of awesome sauce.

Check it out now: Bobby Ross’s guide to multiplayer level design

 

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