Tag Archives: Game Engines

custom skybox for Geonosi

Adding in a custom skybox for Geonosis was one of the easiest things to do on this project. I had never made a custom skybox for a map before. So plus one for doing something new and expanding my skill set. :)

20200507212812_1.jpg

Tagged , , , , , , , , , , , , , , , , , , , , ,

Fixing the light issue

Fixing the light issue

 

2 hrs

  • It was an issue with the angled stadium seating that was a world brush chopping up the bsp tree

  • Turned them into “func detail” ents as so they no longer chopped up the world…

  • Pc prob couldn’t handle the math

  • Left them on initially to make more areas to chop up the map, but prob dont need

  • That piece would probably be a maya prop anyway

    • With manually drawn area portal cut offs?

    • But the map is mostly open air, so the whole thing would prob render

    • Only the back tunnels and basement would benefit from the old school quake room by room level design engine

  • Still dark, but fixed

  • Will adjust light source next.

  • Then cont texturing

  • I want at least the outside sun light source, so texturing / screenshots will look nicer

49omZWMYFi8MvNEr4n0GiXH5wa6nZQvsoDksH4t1XW-YlPpfHkDSbKMBGtnIoReZyyXqeyUer-hLxBCt0eXpTsSbmYLfwqRfGaMJspKEwdWEogkYRYpY6kU3TzJAbu_Tr1mIhBDj

Tagged , , , , , , , , , , , , , , , , , , , , ,

Intro to Optimizing Maps in Source

Nice informative article that uses simple terms, useful metaphors, and eye catching visuals to describe the complected topic of BSP trees and VIS leaves that make modern 3D first person shooters possible. If you are interested in the topics, then this is a definite read. Read time is about 5 minutes.

71

Game Banana: “Demystifying Source Engine Visleaves”

Tagged ,

Link – MapCore: Source Lighting Technical Analysis: Part Two

64646446

I finally got a chance to read Part Two of leplubodeslapin‘s Source Lighting Technical Analysis series over on MapCore. This one focused more on model lighting in your maps for Source Engine. Might be worth the quick read if you are interested. The article isn’t that long.

MapCore: Source Lighting Technical Analysis: Part Two

Tagged , , , ,

Link – MapCore: Source Lighting Technical Analysis: Part One

header_biiiig.jpg.abd3ae9ddc94c9668b5bcec7675e96c1
This is a pretty sweet article about the lighting in the source engine written by leplubodeslapin over on MapCore. I totally learned a bit more about lighting in the engine and lightmaps in general. The animated graphics in the article definitely helped. While it got a bit “mathy”, I’d say it was worth the read and a definite recommend. Check it out if you think the Source Engine or game engine lighting in general is interesting.

MapCore: Source Lighting Technical Analysis: Part One

Tagged , , ,