Fixing the light issue
2 hrs
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It was an issue with the angled stadium seating that was a world brush chopping up the bsp tree
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Turned them into “func detail” ents as so they no longer chopped up the world…
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Pc prob couldn’t handle the math
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Left them on initially to make more areas to chop up the map, but prob dont need
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That piece would probably be a maya prop anyway
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With manually drawn area portal cut offs?
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But the map is mostly open air, so the whole thing would prob render
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Only the back tunnels and basement would benefit from the old school quake room by room level design engine
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Still dark, but fixed
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Will adjust light source next.
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Then cont texturing
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I want at least the outside sun light source, so texturing / screenshots will look nicer